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Minecraft technic launcher modpacls not loading in modpack
Minecraft technic launcher modpacls not loading in modpack




Optimized attack loading and saving during chunk calls, removing unnecessary allocation and mapping methods for better performance.Optimized tab completion requests, having them run off the main thread.Reduced permission level of /compedit and /pokeedit to 2.Moved Spirit Cresselia, Regieleki and Suicune from Ultra Space to Graveyards via Land and Manmade at Midnight.Moved Stakataka from Ultra Desert to Ultra Plant.Added Runerigus to Ultra Desert during Day.Added Cofagrigus to Ultra Desert during Night.Added Halloween Ivysaur to Graveyards at Night.Added Grafaiai to Jungle on Tree Top during Night, including Headbutt chance in Jungle.

minecraft technic launcher modpacls not loading in modpack

  • Added Shroodle to Forests and Jungle on Land during Day, including group spawn chance.
  • minecraft technic launcher modpacls not loading in modpack

  • Added special loot table for Random Berry.
  • Added loot tables for Village Butcher, Cartographer, Desert House, Plains House, Savanna House, Shepard, Snowy House, Taiga House, Tannery and Temple.
  • Added ignoreWeather option for move effects.
  • Added undexable spec to check if a Pokémon is correctly dexable.
  • minecraft technic launcher modpacls not loading in modpack

  • Added undexable flag to use when giving Pokémon that should only be dexable.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.





  • Minecraft technic launcher modpacls not loading in modpack